Mercurial: Alchemia
(2025)
| Average time to play: | 120 |
| Minimum age: | 13 |
| Number of players: | 1 - 4 |
| Publisher: | Hyperlixir, Hyperlixir |
| Designers: | David Goh |
| Artists: | Isaac Benjamin (Enuryn), Isaac Benjamin (Enuryn), David Goh, Jim Tan, Nadiyah Toi, Yang Shao Xuan |
| Mechanics: | Deck, Bag, and Pool Building, Follow, Hand Management, Market, Multi-Use Cards, Simultaneous Action Selection, Variable Player Powers, Variable Set-up, Worker Placement |
Set 12 years after Mercurial, Mercurial: Alchemia puts you in the shoes of an aspiring Alchemist in the thriving allied hub of Concordia. During nights, you'll cultivate a personal terrarium brimming with fantastical flora and fauna, harvesting them to unlock their potential for crafting elixirs. During the day, you'll explore the bustling Taliq'ir Bazaar to acquire seeds and eggs to introduce into your growing ecosystem. You’ll also visit Runaliths — colossal crystalline structures — to bestow enchantments on your terrarium. Chance a meeting with rival alchemists and their companion Arcanas, and you may forge collaborations amid competition.
As you brew experimental potions to sell to the Guild, your choice of ingredients used is vital. Their distinct qualities can enhance or negate each other, with your mastery and skill determining whether strides in magical advancement are made... or utter failure.
Embark on an alchemical odyssey where your magnum opus awaits... or perhaps even discover the fabled Philosopher's stone!
—description from the publisher
Alternative names:
Mercurial: Alchemia
Last Updated: 2025-08-29 13:27:17 UTC
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